# Monday, November 02, 2009

Thanks to everyone who attended Guerrilla.NET last week. As promised the demos are now online and you can find them here


Monday, November 02, 2009 9:24:49 AM (GMT Standard Time, UTC+00:00)  #    Disclaimer  |   | 
# Friday, October 02, 2009

I just got back from speaking at Software Architect 2009. I had a great time at the conference and thanks to everyone who attended my sessions. As promised the slides and demos are now available on the Rock Solid Knowledge website and you can get them from the Conferences page.

.NET | Azure | REST | RSK | WCF | WF
Friday, October 02, 2009 10:12:18 PM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   | 

I had a lucky coincidence while speaking at Software Architect 2009. Four hours before I gave a talk on Contract First Design with WCF the WSCF Blue guys released version 1.0 of their tool. Contract first design is the most robust way to build services that potentially have to exist in a heterogeneous environment – it essentially means you start from the WSDL which means everyone can consume the service as no implementation details leak on to the wire. The major stumbling block in the WCF world has been there is no tool that can take a WSDL document and generate the skeleton of a service that implements the defined contract. Finally we have a released tool that does this very thing in the shape of WSCF Blue. In fact it can go further than that because writing WSDL by hand is too much like heavy lifting for many people – so WSCF Blue can also take one or more schema and runs a wizard to build a WSDL document that creates a contract based on the messages in the schema documents.

WSCF Blue solves a problem that has been there since WCF 3.0 and the great thing is that its free – being release on codeplex


Friday, October 02, 2009 10:06:53 PM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   | 
# Thursday, October 01, 2009

I used to be a C# MVP a couple of years ago. When I took on the role of CTO of DevelopMentor I found I had a far smaller amount of time to devote to community based activity and so I lost my MVP status. I stepped down as DevelopMentor’s CTO back in January and as a result suddenly found I had time again and so can often be found hanging out at the MSDN WCF forum, speaking at conferences, etc. Consequently I have just heard that I’ve been awarded MVP status for Connected Systems :-) - nice to be back in the fold

.NET | Life
Thursday, October 01, 2009 4:22:59 PM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   | 
# Saturday, September 26, 2009

Thanks to everyone who came to my sessions at BASTA! My first time at that conference and I had a great time. Here are the slides and demos

What’s New in Workflow 4.0

Contract First Development with WCF

Generics, Extension Methods and Lambdas – Beyond List<T>

Saturday, September 26, 2009 9:24:56 AM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   | 
# Sunday, July 26, 2009

Wenlong Dong has just posted about changes to the WCF thottling defaults in WCF  4.0. The new throttle defaults are going to be based on the number of processors/cores in the machine – this means the more powerful the machine the higher the throttle will be  - which is a good thing. The throttle that always hit people first were either session, if they had a session as a result of contract/binding settings or, no session, concurrent calls. Now the changes (100 * processor count for session and 16 * processor count for calls) will mean that either one would bite first.

As Wenlong says, the original values were always too low for enterprise applications. What they did do, however, is force people to address throttling if they were writing enterprise apps. And Wenlong is right that that sometimes meant people putting the throttles up to int.MaxValue which is really the same as no throttle at all. But although, in general, I think the change is the right move (it mostly works out of the box), it will lead to people facing performance problems with absolutely no idea why they might be taking place.

What I mean by this is problems caused by the current throttles are really easy to spot “as soon as I put more than 10 calls though it breaks”. You can google that and find the problem and the solution. The new values make it hugely non-obvious why an application suddenly has problems with more than 400 clients (NetTcpBinding on machine with 4 cores for example). Good time to be a consultant in the UK and Europe I guess ;-)

Sunday, July 26, 2009 10:24:17 PM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   | 
# Tuesday, July 14, 2009

It has been one of the bug bears for me as I have given talks on the Azure platform that I have not been able to answer any question that involved commercial details with anything other than “we’ll have to see the prices when they announce them. Finally, today, the team have announced the pricing model and availability


.NET | Azure
Tuesday, July 14, 2009 3:46:36 PM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   | 
# Saturday, July 04, 2009

One of the frustrations with the current WCF tooling is that, although I can generate the client proxy code from a WSDL document I cannot generate the server side skeleton that matches the WSDL. In situations where two parties agree a contract based on WSDL this makes implementing the service side error prone. Back in the ASMX days WSDL.EXE had a /s switch that would create the service side skeleton, but this feature was not carried through into SVCUTIL.EXE.

Fortunately the WSCF (Web Service Contract First) guys  have finally released a beta of a WCF compatible version of their tool that allows you to build up a model of the service and then generate the client and/or service

Here’s Santosh’s announcement

Saturday, July 04, 2009 10:03:55 AM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   | 
# Thursday, July 02, 2009

In my last post I linked to the screencast I made on processing large messages in WCF using buffering. I also said that I would be putting up another one on streaming messages shortly. That second screencast has now gone live on the Rock Solid Knowledge website. In part 2 of the large message handling screencast I talk about enabling streaming, designing contracts for streaming and how this affects the way the receiver has to process the data. You can find the new screencast here


Thursday, July 02, 2009 1:02:39 PM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   | 
# Thursday, June 18, 2009

I’ve just uploaded a new screencast on to Rock Solid Knowledge. This one walks though configuring WCF to be able to pass large messages between client and service. Its the of two parts, this one talks about the default mode WCF uses for transferring data – buffering. I’ll be doing another one soon that looks at WCF in streaming mode.

You can find the screencast here

Thursday, June 18, 2009 1:04:34 PM (GMT Daylight Time, UTC+01:00)  #    Disclaimer  |   |